mercoledì 15 febbraio 2012

Interacting with the world in "Anna"

Anna is primarily a point-and-click adventure, but it has some specific bells and wistles that makes it expand its genre to a broader definition.

Let's see what I'm talking about. Please, be aware that everything you see here is still strongly WIP.

The base interface is quite simple: you can move around the world with the usual "first-person shooter" controls: mouse and WASD. Nice and easy. When the crosshair goes on an object, you'll see its name on the screen. Then, pressing the left mouse button, the interface will appear.

Anna Interface has three verbs: Examine, Pick up and Use.


Moving the mouse pointer on the preferred verb and releasing the button will execute the command.

Pressing "I" you'll get in the Inventory, where you'll be able to do all the classic point-and-click operations: combine objects, use the objects with the environment and so on. Very nice and easy.


Something interesting in "Anna" is that you can pick up everything that looks like it can be picked up: you can take whatever you want, even stuff which is completely unrelated with puzzles. Using the inventory commands, you can also remove them from your inventory: the object will fall on the ground, where, if you want, you'll be able to pick it up again.

Doors, closets and drawers are opened in a natural way: when you see the "hand" icon, you can grab an object pressing the right mouse button and move it with a natural mouse movement. This has been done to increase the phisicity in the world and give a little more the sensation to be there.

Hang on because we're going to have a set of screenshots very soon! To ease the pain, here's one: 


And now some answers to your questions!

Q: Is this game related with the homicide in Cogne?
A: No, "Anna" is completely unrelated with the dreadful events in Cogne. "Anna" has been inspired by ancient legends in Val D'Ayas and its location is set between Champoluc and Periasc, which are around 100Km from Cogne.  


Q: Does the game feature real time rendering or has pre-rendered scenarios?
A: "Anna" features real time rendering with explorable environments.  


Q: What engine are you using?
A: We are using the Unity engine.  


Q: Are you going to provide Italian translation to the game?
A: Yes, we are.  


Q: Are you going to go to Steam?
A: We'd love to :)  


Q: Are you planning to port "Anna" on other platforms apart from PC?
A: Right now our main interest is to provide the best playing experience on PC, using its capabilities to provide the kind of game we want.  


Q: Is the game really only 3 hours long?
A: The game features 3 different endings, which are triggered according to your behaviour in the game. "Anna" will provide you different paths, environments and puzzles according to the path you're walking, providing you 3 different experiences, each one of around 3 hours. This means that exploring "Anna" will take you around 9 hours, or so.

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